The cost of every level sits in a table inside the game client. No equation reproduces those values — and the shape of the curve explains why.
From 40 XP at level 1 to 390,958,368 at level 150. On a log scale the curve looks almost straight — and that is the trap. What matters is not the climb, it's how much it slows down and then speeds back up.
This is the chart that tells the story. The relative cost drops fast, bottoms out at 1.047× at level 132 — and then climbs again, reaching 1.15× by 150.
That U is a deliberate endgame wall. It is also why no simple equation works: the local exponent of the curve runs from n2.3 at level 5 to n23.5 at 158. No single power covers both.
of all the XP in the game sits in levels 76 to 150. Getting to 75 is 1.9% of the road.
Reaching level 150 costs 4,815,446,173 XP in total. The first 75 levels add up to 91,392,439 — less than a single level in the 140s.
All 150 playable levels, straight from the client.
| Level | XP for this level | Total so far | vs previous |
|---|